The English exonym "Blue People" is similarly derived from the indigo color of the tagelmust veils and other clothing, which sometimes stains the skin underneath giving it a blueish tint. Two other Tuareg self-designations are Kel Tamasheq ( Neo-Tifinagh: Kel Tamasheq), meaning "speakers of Tamasheq", and Kel Tagelmust, meaning "veiled people" in allusion to the tagelmust garment that is traditionally worn by Tuareg men. As such, the endonym strictly refers only to the Tuareg nobility, not the artisanal client castes and the slaves. They all reflect the same linguistic root, expressing the notion of "freemen". Spellings of the appellation vary by Tuareg dialect. The term for a Tuareg man is Amajagh (variants: Amashegh, Amahagh), the term for a woman Tamajaq (variants: Tamasheq, Tamahaq, Timajaghen). Another theory is that Tuareg is derived from Tuwariq, the plural of the Arabic exonym Tariqi. Targa in Berber means "(drainage) channel". It would appear that Twārəg is derived from the broken plural of Tārgi, a name whose former meaning was "inhabitant of Targa", the Tuareg name of the Libyan region commonly known as Fezzan. The origins and meanings of the name Tuareg have long been debated. Some researchers have tied the ethnogenesis of the Tuareg with the fall of the Garamantes who inhabited the Fezzan (Libya) from the 1st millennium BC to the 5th century AD. The Tuareg have controlled several trans-Saharan trade routes and have been an important party to the conflicts in the Saharan region during the colonial and post-colonial era. Tuareg society has traditionally featured clan membership, social status and caste hierarchies within each political confederation. Tuareg people are credited with the spreading of Islam in North Africa and the adjacent Sahel region. They are a semi-nomadic people who practice Islam, and are descended from the indigenous Berber communities of Northern Africa, which have been described as a mosaic of local Northern African ( Taforalt), Middle Eastern, European ( Early European Farmers), and Sub-Saharan African-related ancestries, prior to the Muslim conquest of the Maghreb. The Tuareg speak languages of the same name, also known as Tamasheq, which belong to the Berber branch of the Afroasiatic family. Traditionally nomadic pastoralists, small groups of Tuareg are also found in northern Nigeria. The Tuareg people ( / ˈ t w ɑːr ɛ ɡ/ also spelled Twareg or Touareg endonym: Imuhaɣ/Imušaɣ/Imašeɣăn/Imajeɣăn ) are a large Berber ethnic group that principally inhabit the Sahara in a vast area stretching from far southwestern Libya to southern Algeria, Niger, Mali, and Burkina Faso. Other Berbers, Arab-Berbers and Arabized Berbers, Songhay people, Hausa people Tuareg languages ( Tamahaq, Tamasheq/Tafaghist, Tamajeq, Tawellemmet), Maghrebi Arabic, French (those resident in Niger, Mali and Burkina Faso), Hassaniya Arabic, English (those resident in Nigeria), Algerian Saharan Arabic (those residing in Algeria) This script cuts out over 60% of the time it used to take me to clear barb walls in my area.2,793,652 (12% of its total population) ħ04,814 (3.5% of its total population) Ĥ06,271 (1.9% of its total population) ġ00,000–250,000 (nomadic, 1.5% of its total population) ġ52,000 (0.34% of its total population) ģ0,000 (0.015% of its total population) Tab through the rally points you just opened, switch to the villa you have that has rams available Tab through those reports, scroll to the bottom, click "Attack this vilage"ĥ. Open the latest loot report for each barb in a new tabĤ. Without this script, steps 1 and 2 would be:ģ. Seems a bit tedious but it cuts out the more annoying parts. Tab through one more time and hit the space button to send your attacks. Tab through each rally point and click a troop template to fill in your troops to clear those walls (I use 10LC, 5 ram, 1 scout, clears at most wall 2)ĥ. For each of those villas, it will open a new rally point tab targeting that villa from your currently selected villa.ģ. The script will go through every barb villa in the Loot Assistant page and check if they have a wall level > 0. This script requires Loot Assistant and scout reports on the barbarian villages to see the wall level.
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